XLN Audio is a music software company located in Stockholm, Sweden. Since the company was founded in 2005, XLN Audio's main goal has been to develop market leading music creation tools that are inspiring, powerful, and easy to use.
XLN Audio's product offerings include the award winning virtual instrument Addictive Drums along with its many expansion products, and 2012 saw the release of the new Addictive Keys product line.
The company is co-owned by Max Martin, one of the most successful music producers and song writers in history.
Lars is one of the owners and founders of XLN Audio. He is mainly in charge of product development and strategic direction, but has also been involved in many of the recording sessions for Addictive Drums. Used to make a living writing and producing music, and still tries to find time to play around in the studio. He likes coffee, vegetarian food and beer of course.
Niklas, or Nick, is co-founder of XLN Audio and is the recording & mixing engineer of the original Addictive Drums sounds. His primary focus at XLN Audio is strategic direction, product design and recruiting. As Nick Ellis, he is also a songwriter and recording artist. Listen to his latest New Wave stuff at: www.nickellis.se
Andy Simon, based in the USA, leads the international sales and promotion. Andy has also written songs for Warner Chappell, Sony ATV, Universal Music, The Discovery Channel and the WB network to name a few. His songs have appeared on albums worldwide including Spain's 2006 Album of the Year "Me Siento Viva" by Rosa.
Andreas is in charge of all content related stuff here at XLN Audio. Andreas previously worked as a Senior Accountant for a Media/Research/Employer Branding company. He also has a background as a songwriter and producer for Warner/Chappell Music. Andreas has been playing drums on and off since he was 3 years old, in bands and in the studio since he was 14. Music plays a central part in his life.
Kristin has a pristine background as a creative for MTV at their offices in New York, London, Buenos Aires and Stockholm. Her passion is design and music and she likes to combine the two. When it comes to music, singing has always played a big part in her life and when she finds the time she writes and produces her own music.
Mattias is a programmer and has previously worked with an editor for the portable DJ system Pacemaker at Tonium as well as on both Reason and Record at Propellerhead Software. Mattias is lead developer of XLN Audio's products and is interested in music and development in general.
Martin joined the XLN Audio team in 2005 to realize the Addictive Drums project. Martin's main task was to create the cross-platform Graphical User Interface system. Martin is involved in many stages of development at XLN. Basically he likes creating stuff, not just software.
Markus is our resident physicist and software developer, he enjoys working with algorithms, numerical analysis, dsp programming and audio synthesis. His pastimes include researching and collecting Art Nouveau ceramics, listening to music, sampling microbrewery beer, growing orchids, and building Lego with his son. His prior work can be found at www.fmjsoft.com.
Staffan joined the XLN team in 2011 as Content Project Manager. He mainly focuses on developing new ADpaks and MIDIpaks. Before joining XLN he ran a music and sound production company. When he needs to clear his mind you'll find him on his deadly fast bike, his snowboard or skateboard, depending on the season.
Kim joined XLN in 2011 and is the perfect mix of audio engineer and computer wiz for his position: keeping the wheels oiled in the XLN content factory. This includes audio editing, keeping track of thousands of files, improving our custom tools and much more. Kim likes Linux, Dvorak and General MIDI.
Tore has worked for XLN Audio since 2007, handling customer support, logistics, software testing and artist relations. If you've ever contacted us, chances are you've spoken to Tore once or twice. When he is not at the XLN Audio office you'll probably find him in the studio making house music.
Majken writes specifications for new web features, does web programming, web design and IT. He also helps out on tricky support cases. In his spare time he writes articles for Swedish music magazine Studio and hunts achievements on Xbox 360.