Log in to check your private messages


Forum index  >  Feature Requests!   >  Mallets and Ethno Drums
Author Message
debatt
Posted: Tue Jul 14, 2009 1:52 pm Reply with quote
Joined: 11 Jul 2009 Posts: 1 Location: Gothenburg, Sweden
Hellu!

Perhaps an Adpak called Adpak Ethno Drums would be of interest! This should include djembe, timbales, tablas, congas, quicha etc.

I have just installed my Add drums and RetroPak, so I'm not sure whether it includes any mallet strucks?

Hyper

tortellini//:debatt
View user's profile Send private message
EvilDragon
Posted: Tue Jul 14, 2009 2:42 pm Reply with quote
Joined: 09 Apr 2009 Posts: 268
Well, there ARE other plugins that do those percussions well, for example EZdrummer has Latin Percussion addon which is brilliant (but, shame, has no tablas). I bet Ethno World 4 has something for you too. Etc.

It would be cool to first see more user slots in AD, then newer samples!
View user's profile Send private message
Julian J
Posted: Sun Nov 01, 2009 7:02 pm Reply with quote
Joined: 04 Jul 2009 Posts: 1
debatt wrote:
Hellu!

Perhaps an Adpak called Adpak Ethno Drums would be of interest! This should include djembe, timbales, tablas, congas, quicha etc.

I have just installed my Add drums and RetroPak, so I'm not sure whether it includes any mallet strucks?

Hyper

tortellini//:debatt


+1 for this request. Especially the congos and bongos. This is the ADPAK that I've been waiting for!
View user's profile Send private message
hopikiva
Posted: Fri Nov 06, 2009 6:06 pm Reply with quote
Joined: 04 Nov 2009 Posts: 4
I totally agree and wish for adpaks that include ethno or world drum kits

I do understand that toontrack has the latin stuff, but so what? That has nothing really to do with AD other than AD doesn't have them and therefore one would have to use toontrack vsti's to get those sounds.

In short, the point is that AD really 'should' have a set of those sounds that we could use. This set, or parts of it, should be able to be added to various pads in other kits also... so for example one could build a normal kit but with congas or bongos or latin shakers in it...

I hope XLN really does this in the very near future.

Rolling Eyes

_________________
..beat me up, Scotty...Smile
View user's profile Send private message
EvilDragon
Posted: Fri Nov 06, 2009 7:53 pm Reply with quote
Joined: 09 Apr 2009 Posts: 268
For this to be possible, XLN should FIRST introduce the user-settable number of kitpiece slots, and then the rest!


And then again, I'm still very negative about XLN doing percussions. Not that I think they'd do it bad, no (they would most certainly do an excellent job, just like until now!), but I'd definitely like more cymbals (chinas, spocks, stacks, splashes, effect cymbals) rototoms and octabans, BEFORE everything else ever comes to planning stage.
View user's profile Send private message
Jaco815
Posted: Sun Nov 08, 2009 5:55 am Reply with quote
Joined: 13 Oct 2009 Posts: 174
EvilDragon wrote:
For this to be possible, XLN should FIRST introduce the user-settable number of kitpiece slots, and then the rest!


And then again, I'm still very negative about XLN doing percussions. Not that I think they'd do it bad, no (they would most certainly do an excellent job, just like until now!), but I'd definitely like more cymbals (chinas, spocks, stacks, splashes, effect cymbals) rototoms and octabans, BEFORE everything else ever comes to planning stage.


I agree; +1. I believe these extra pieces that you mention should be part of the Metal AdPak. Especially with spocks in there- When I think of spocks, I either think Terry Bozzio or Tomas Haake, and thinking of Terry Bozzio reminds me of the previously discussed Rototom full kit that could be a great addition to the metal pack, as would some DW Piccolo Toms, a Tama Gong Bass Drum, and some Zilbels (so many metal drummers use a Zilbel as a Ride Bell). But you do seem to express the eventuality of a percussion AdPak. Think about how awesome it could be if, after we get the update that allows new kit pieces to be added, if you could load a percussion preset that would add in all of the channels for the percussion instruments with separate close mics and the ability to adjust their room and overhead sends to SEPARATE room, overhead, bus, and master channels. That would allow totally seperate presets to be loaded, almost like having two instances of AD running simultaneously within the same window, as each preset would contain individual close mics for each percussion instrument.

When loading a preset, I think it should have no effect on the current drum preset, and should load alongside it, with the new set of mixer channels appearing to the right of the current set with a scroll slider at the bottom of the window so you could scroll to the right to see all of the percussion tracks. Having separate mixer channels would allow the preset to load easily, without having to change much to the way the preset is saved or loaded, other than that the Percussion room, overhead, bus, and master channels would have to be titled "Perc. Room" or something like that. Additionally, seperate channels would give you more eq-ing and compression options, as well as reverb and fx routing options (and the number of available reverb slots should be increased to four slots from the current two so that the percussion can be processed independently of the drum set reverbs- sometimes you might want to put a dark, dampened room reverb on the percussion, a bright plate on the snare, and hall reverb on the toms. On all room, overhead, bus, and master channels, a "link" button should be included that, when selected, would make level, fx and insert changes to both the drum set faders and the percussion set faders, that way you could place the percussion in the same sonic environment as the drumset, or turn the "link" off to do something like have the room dry for the drums and really wet for the percussion.

Dozens of presets should be included that cover classic styles and sounds such as funk and Motown, vintage latin jazz and samba, modern latin dance, etc. For saving presets, the file extension for the percussion set could be something like ".ADPerXpreset" and should have an option under the top left corner drop-down menu to "Save Percussion" which could save only the percussion set and fx and inserts, and a separate "Save Full Scene" option which would save the percussion with the drum set and all fx and inserts

And then for the sounds... Toontrack already has Latin Percussion, but that's all they have. XLN can certainly do more. African Djembes and Talking drums would be a more than welcome addition, plus several different Udu drums, bata drums, and rainsticks. Some tablas, doumbeks,finger cymbals, riqs, and darbukas would give a great middle eastern flavor that would be great for film composers. That is one thing that I like about the Latin Percussion EZX is the ability to switch out kit pieces, but to have that kind of flexibility combined with AD's flexible user interface would be phenomenal so for all instruments, multiple versions (at least 3) of all instruments should be included, so for example for congas, include maybe fiberglass, and two different types of wood congas (all tuned slightly differently) with matching bongos. For cowbells, try to get different brands and many different sizes within those brands (Meinl, LP, and Gon Bops are all good). For Timbales, I think it would be good to include 3 or 4 different types to cover a range of sounds- something classic like the LP Tito Puente Timbales, LP Thunder Timbs, LP Timbalitos, and of course the LP John Dolmayan Mini Timbales. For Djembes, we need something modern like the LP Santana Djembe, something very traditional like the Meinl Bougarabou, and something small like the small Remo Djembe. Include a couple of different LP Udu drums, and the Meinl IBO drum. I think it would also be nice to see a few Classic giant gongs and a wind gong (all with mallets and sticks and AD's cymbal muting) as well as a latin styled cymbal like the Zildjian Azuka multi-crash, or the Sabian HHX Effeks Crash (played with hands and sticks with muting) and a very washy China like the Zildjian Oriental Classic China, a Wuhan china, or the Sabian 19" Paragon china (also played with hands, sticks and featuring muting).

For all percussion items included in this AdPak, all of the main/common articulations available to an instrument should be included. For all large hand drums this means open tone, heel-toe, slap, muted slap, palmed bass tone, muted bass tone, fingers, and muted fingers should be included- but this would be the ultimate: for all hand drums, also include sticks and brushes on both the head center, head edge, and rim click (maybe not the rim with the brushes) so that way the hand percussion drums could be worked into the drum set to mimic Dave Weckl or Steve Smith who have both used hand percussion pieces to great effect on their drumsets (plus congas and djembes just sound great with sticks and can really add to a song, and I have seen many conga players play one hand with a stick and the other hand barehanded). For Tambourines, maracas, shakeres and shakers, include up and downstrokes, plus hand or thigh smacks with the tambourine (plus slow and fast looped thumb rolls on the tambourine that last the length of the note played) to get realistic parts on those instruments. For Timbales, we need everything currently available to a snare in AD minus the midi doubling on the open and rimshot, and with the addition of the the cascara (side hit). For Cowbells, woodblocks, and other things hit with sticks, we need stick tip and stick shoulder articulations. For Cajons, I thought it would be truly awesome if its mic channel could be similar to the one available to the snare with the ability to adjust the amount of buzz and a fader to select between multiple mic postions, plus an assignable midi CC button on the window that would allow you to put the cajon foot-pitch-bend-technique to the pitch wheel and be able to adjust the amount of pitch bend by an assignable pitch bend range which could be a simple number (although more than 2 half steps of bending would probably sound completely unnatural- but some people like that kind of stuff. This assignable pitch CC option could be applied to kit piece windows for other instruments as well- like talking drums, congas, and timbales.

Another great feature would be the ability to dump unused articulations to save RAM (like if you were doing a song in which you wanted a djembe played with sticks, you could dump all of the other articulations and save 30MB or more of RAM (although this won't be a problem for me when I obtain a new computer with 16GB of RAM!)

The hard part would be creating a decent standard midi Map between C-1 and C0 and beyond B4 to facilitate all of the necessary articulations, and determine the proper number of percussion pieces that could be included to get a full percussion section without leaving anything out while still fitting all of the instruments into the midi map. Maybe instruments like the tabla could switch out for bongos and djembe or doumbek could switch out for congas since there would be a similar number of articulations on those instruments and their sounds are more compatible. The riq or shakere could switch out for the tambourine; finger cymbals could switch out castanets, shakers or maracas, etc. Timbales would probably need to stay put because of the high number of articulations. Whenever you trade one of these instruments in the standard set, their midi could be automapped in place of similar articulations from the previous instrument. Of course, you would have to always be able to delete any instrument and replace it with a new channel strip and then change the midi map yourself. having this standardized mid map would make a large library of native beats possible which could be sorted by instrument just like with the Toontrack Latin Percussion EZX. All you would have to do is find the instrument you need a part for, like a timbale roll or something, use the beat transformer on it, then drop it into your sequencer. I can't speak for other DAW's but in Logic I could then easily drop another midi file for another instrument on top of that one and press the merge regions button and that would combine both parts into one region. One thing XLN could also do would be to include midi files for a whole percussion section that are in different styles, like an African 12/8 beat with lots of awesome flams and things on the hand drums, and then include a feature at the side (maybe where the favorites window is) that would show the name of all the instruments that are playing in that midi file, then- just like in EZplayer Pro, you could drag just the name of that instrument as it's own midi file, or deselect certain instrument parts to audition it without that instrument, then simultaneously drag just the ones you want into your DAW. In this way you could build complex parts even in different cultural styles: have the congas play a tabla part, for example.

To the XLN people: I've put alot of thought into this product and I figure that with the amount of work this product would take for you to execute properly, a good and fair price point would be 150 as an AdPak, but it could also be sold as a standalone option for maybe 180 to people who are new to XLN: this would get a number of new customers in the door who are more interested in Percussion only, and then once they see how great the user interface is, they will want to expand and purchase the drumsets. This AdPak should be recorded at one of the same two studios in which you recorded the other drums to insure sonic compatibility for us current users and to entice further buys from these new users. This could also Mean that the original AD could be split into a cheaper AdPak for people that get into AD this way. Maybe the Retro AdPak should also be offered as a standalone version for another 30-40 dollars more because I know there have got to be plenty of people who want just the Retro Kits but don't want to spend 320 dollars to get there- those Bonham sounds alone are worth any drum fan owning AD. Does that all sound very good? I certainly think so. You would increase you marketability to a larger audience, which should be one of your goals, and it would get a few more people in the door, and stop a few more Toontrack sales. For someone to use an EZX like the Vintage Rock EZX, they have to first buy the sub-par EZdrummer when they didn't even want those sounds in the first place; this all would give a you a definite advantage over them.

To the forum: If you see any ways to improve on my ideas here, let me know- I just want to see XLN do good and come out on top of those other two drum sample companies who have far inferior GUI's and less expressive sounds. There's absolutely no reason for XLN to be number 3!
View user's profile Send private message
EvilDragon
Posted: Sun Nov 08, 2009 11:21 am Reply with quote
Joined: 09 Apr 2009 Posts: 268
Wow, you've really put a LOT of thought into it!

But, you have to think of the "little people" not being able to have 16 GB of RAM etc.

All your ideas are very fine, but they seem to me a bitch to implement in AD as it is now - especially the whole "separate room for percussion" idea. To me, a better idea seems to make a whole new product, called Addictive Percussion. Just making a separation. I think that would be much better solution, IMHO. Because percussion REALLY has a lot of different articulations going on, it wouldn't be good to cram all those in the MIDI mapping between standard drums.

I say, if percussion is ever gonna happen for XLN (and IF they manage to get a hold of all the wonderful percussion instrument models you mentioned!), they should make it a separate product. Such deeply sampled percussion could very well cost around 200 euros, and I wouldn't mind if the job was done even better than Toontrack did! And I think they would do it - just seeing how mixing in AD is way more flexible than on Toontrack stuff, makes me drool.

So, don't you think this could be a better solution? Leave AD to do the drums, and let AP to do the percussion.


My idea for AD would be - allow 32 kitpieces. I think those are more than enough, IMHO. I can see those could be a BITCH to mix, though Smile I suppose, XLN should think of a way of showing the whole kit, but not enlarging the interface (especially the mixer could become really wide) - how about tabs, like in Firefox? There's a lot of space lost with the drumkit picture in the middle, and kitpiece slots could be made a little smaller, to accomodate more of them on the main interface. I think if the kitpiece window was 6-10 pixels smaller, all 32 kitpiece slots could fit on the interface.

Also, on my 1280x1024 resolution, there's plenty of screen space available to even expand AD GUI, if needed. So a new window size for AD wouldn't hurt, either!



But, we must stop making these long posts, I don't know if XLN guys are very eager about reading them Razz
View user's profile Send private message
Jaco815
Posted: Sun Nov 08, 2009 4:00 pm Reply with quote
Joined: 13 Oct 2009 Posts: 174
You know, I really like the "AP" idea- especially if it incorporates all the same great features as AD, and that would make it a standalone product that would get people in the door as I said, and I love your idea of the full articulation mapping. The only problem with this for me would be not being able to incorporate the percussion pieces into a drumset using sticks on the djembes and, working in Beauford style woodblocks and all that stuff. Plus I picture all of the awesome presets that could be developed that would mimic those goofy sounding congas and percussion items from the 808's and 909's. As long as the set was recorded in the same room, and the reverbs and EQ's offered functioned identically, then I could make it work within two seperate channels. Or if they added an option to where you could add pieces from one product or another into the other one and then do your own midi mapping and preset saving, just like how Toontrack lets you import pieces from the EZX's into Superior- just think, the Ludwig Vintage snare in AP or a djembe in AD!

The other thing that would worry me about this whole idea of an "AP" would be that they would somehow change the interface or something, when I think it is nearly perfect. For mixing, all they need is a scroll slider at the bottom of the page above or below the mixer panel, and then you could scroll to the right for as many tracks as you have in there. And yes- new window size would be much appreciated.

So listen up XLN, Dragon and I have got your ticket into the big leagues- "Addictive Percussion" (his title), a standalone, multi sampled monster percussion library with all of the flexibility of AD. New Customers, new sounds, what's not to love?
View user's profile Send private message
EvilDragon
Posted: Sun Nov 08, 2009 8:20 pm Reply with quote
Joined: 09 Apr 2009 Posts: 268
Well, if they'd use the same packing format for AP (and I presume they would), those sounds and articulations would naturally be able to carry between AP and AD. It should be very possible to do.
View user's profile Send private message
GetWild
Posted: Wed Jun 30, 2010 1:22 pm Reply with quote
Joined: 09 Feb 2007 Posts: 24
Julian J wrote:


+1 for this request. Especially the congos and bongos. This is the ADPAK that I've been waiting for!


Yes please! And still waiting. Come on XLN, I thought we'd have a percussion pack by now! Don't make me go to the "dark side"!
View user's profile Send private message
DayTripper
Posted: Fri Jul 16, 2010 12:43 am Reply with quote
Joined: 28 Feb 2010 Posts: 1
Here's my vote. I would purchase an Adpak Ethno in a heartbeat. Hyper
View user's profile Send private message
pepelemofo
Posted: Tue Jul 27, 2010 10:28 pm Reply with quote
Joined: 17 Mar 2010 Posts: 8
+1 on the 'ethnic' AD Pak. Especially, hand drums/percussion with the appropriately typical rhythms specific to their region - and with all the typical articulations per instrument as these are very difficult to program.
View user's profile Send private message
vidarski
Posted: Thu Jul 29, 2010 5:44 pm Reply with quote
Joined: 21 Jan 2010 Posts: 4
DayTripper wrote:
Here's my vote. I would purchase an Adpak Ethno in a heartbeat. Hyper


+1

I'ts about time now...
View user's profile Send private message

Display posts from previous:  

Post new topic

Jump to:  

Page 1 of 1
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT + 1 Hour
 



Copyright 2010, XLN Audio
• DW is a registered trademark of Drum Workshop, Inc.
• Latin Percussion or LP is a registered trademark and a division of Kaman Music Corporation, USA
• Ludwig is a registered trademark of Conn Selmer, a division of Steinway Musical Instruments
• Meinl is a registered trademark of Meinl Percussion, a division of Roland Meinl Musikinstrumente GmbH & Co. KG.
• Paiste is a registered trademark of Paiste AG and is used pursuant to a license from Paiste AG.
• Pearl is a registered trademark of Pearl Music
• Sabian is a registered trademark of Sabian
• Sonor Drums is a registered trademark of Sonor GmbH & Co.KG
• Tama is a registered trademark of Tama Drums and Hoshino USA, Inc
• Premier is a registered trademark of Premier Music International Limited
All other trademarks are property of their respective owners.